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       Bradley earned his Computer Game Design BFA at George Mason University. His specialty and passion is in hard surface modeling and environment art. Throughout his time at GMU, he has had the great fortune to work on some truly challenging and inspiring projects, while meeting many amazing and creative people along the way.

Bradley has experience with industry standard software such as 3ds Max, Blender, Maya, Photoshop, Substance 3D Painter, ZBrush, Unity, Unreal Engine, and Marmoset Toolbag.
      Bradley is currently working as an environment artist with the Historical Movement Archive, meticulously recreating the 16th century Hope Bear Garden theatre for educational virtual reality applications.

       He previously worked as an art lead on the 25th Hour, a horror game that pits you against the 7 princes of hell. Before that, he worked as an environment artist on Yggdrasil: Spirits of the Forest, a stylized pet simulator, where he worked closely with the art lead to model, texture, and build the environments in the game. Bradley also worked on Ultra Disk Club, an action packed multiplayer frisbee game inspired by Windjammers. In a group of 32, Bradley learned how to work well in large teams and gained valuable experience in using source control and learning the Scrum process.

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